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Ceaco  |  SKU: 759751001131

Squirmish

$5.00


Description

Squirmish is the card game of brawling beasties! Clash crazy card combatants against each other in the massive mad melee known as The Squirmish! KO three of your opponent's cards to win!

The rules are simple: Draw, place, move, or fight, and resolve special abilities…but the unique cards provide infinite variety to the gameplay. To begin, deal five cards to each player. The remaining cards become the deck, and you flip a card over to start the discard pile. Each turn:

  • You can have up to five cards in your hand at a time. If you have more, you place or draw a card immediately.
  • You can have up to five cards in the Squirmish (the mass of cards in the middle of the table) at a time. You can also place by replacing cards you placed earlier that have no damage on them.
  • Cards can generally attack only those cards that are adjacent to them (to the top, bottom, left or right). When an attack is successful, you mark damage on the cards using damage counters. When a card has no hit points left, it is knocked out.

Special abilities are what gives this simple game its strategic complexity. These abilities can effect attacks, defense, healing and other elements of the game. There are also group abilities, which become active when more than one card belonging to a particular group is in play.

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Ceaco

Squirmish

$5.00

Squirmish is the card game of brawling beasties! Clash crazy card combatants against each other in the massive mad melee known as The Squirmish! KO three of your opponent's cards to win!

The rules are simple: Draw, place, move, or fight, and resolve special abilities…but the unique cards provide infinite variety to the gameplay. To begin, deal five cards to each player. The remaining cards become the deck, and you flip a card over to start the discard pile. Each turn:

Special abilities are what gives this simple game its strategic complexity. These abilities can effect attacks, defense, healing and other elements of the game. There are also group abilities, which become active when more than one card belonging to a particular group is in play.

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